Wednesday 18th September 2024
Do Now:2/2
- Magazines, games, Tv, Music, Radio, Newspaper, Film
- Phone, Computer, The internet, I-pad
Video Games
L/O: To explore the history and context of video games
decade: game: features:
1970s: first, FPS game was made a labyrinth/Maze made of wire frame graphics
1980s: First arcade game PacMan best selling arcade game of all time
1990s: Sonic the Hedgehog Sega icon little blue guy with blazing speed and edgy personality
2000s: Steam, biggest gaming platform allows players to play download and update games
2010s: Minecraft, most sold game in the world RPG block game infinite possibilities
Uses and Gratification Theory:
- The theory states that an audience will use media form for either one of four reasons:
- Personal identity
- Information
- Entertainment
- Social interaction
Base line test:
- The theory for why people play video games by Blumer Katz include Personal identity, information, entertainment, social interaction. Blume and Katz say Entertainment might make you play a video game to entertain themself E.G Minecraft infinite possibilities to build survive and play various custom games They say Personal identity might make you play a game to get personal identity for example Sims in Sims u create ur own person start a life a build a family. Another thing they say is Social interaction might make people play a game to interact with people Roblox is a good example with many hangout games and the ability to join ur friends in any game at any time Finally they say Information could make you play a game to gain information for example Duolingo or any leaning game Conclusion i think that Blumer and Katz Gratification theory is very real in todays gaming industry most games these days include more than 1 of these theory sometimes them all
18/9- Excellent application of the theory. T: 3. try to answer in full sentences and build an argument to respond to the question.
Wednesday 25th September 2024
Do Now
- PIES
- Personal identity ✓
- Information ✓
- Entertainment ✓
- Social interaction ✓
Case Study: Fortnite
L/O: to research the case study and explore the context of video games
- PS5, Nintendo, Xbox, Wii, PC ect.
- cheap and easy to play
- it has increased
- in game purchases
- VR it means u are basically in the game and that can be way more fun
- a technology that superimposes a computer-generated image on a user's view of the real world, thus providing a composite view.
18-34 years = 36% Of people who plays games
Research Task:
- Epic Games
- Since 2017
- 32 Billion
- rocket racing, Lego Fortnite, and Fortnite festival
- Battle royale survive a moving storm and be the last man standing
- action
- youtube
- a lot
- free to play, very repeatable, online
- entertainment and social interaction
epic games
- in the Guinness book for most successful game engine
- was originally run from his parents house
- did it on a website to encourage users to do so
Wednesday 2nd October 2024
do now 5/5
- Epic games
- 1991
- action battle, gun, build game
- Personal identity Information Entertainment Social interactions
- a technology that superimposes a computer-generated image on a user's view of the real world, thus providing a composite view.
Do violent video games make people more violent
L/O: To explore the context of video games
Prince harry - Harry thinks its Addictive and keep u in-front of the screen, he thinks it should be banned, and its a official disorder being addicted to gaming. Personally i agree with the addictive part because gaming realises good hormones which makes people addicted
Healthcare triage -
The main points from this video are that there is no link between violence and video games and that violence only impacts thoughts
I think this ideas is very true
Media insider - Banjuras copy cat theory is that some kids watched a adult hit a doll and then the kids would be in a room with that doll the kids then hit the doll this theory links to video games and copying from them. But i disagree with this because kids are more likely gonna do things an adult will an it a video not a game
i believe video games do NOT makes violence but can make u have violent thoughts the main points for violence in video games creating violence are violent thoughts
18/9- Excellent application of the theory. T: 3. try to answer in full sentences and build an argument to respond to the question.
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